Rocroi (wargame) – Wikipedia

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Board wargame

Rocroi, subtitled “19 Would possibly 1643 – The Finish of Spanish Ascendancy”, is a board wargame printed through Simulations Publications Inc. (SPI) in 1976 that simulates the 1643 Fight of Rocroi all over the Thirty Years’ Conflict. Rocroi was once initially bought as certainly one of 4 separate video games packaged in combination in Thirty Years Conflict, a “quadrigame” (a field with 4 similar video games that use the similar regulations), nevertheless it was once additionally printed as a person recreation. It gained blended opinions from critics, a few of whom known as it a “bland tactical drawback”, whilst others declared it was once the most efficient recreation of the 4 within the Thirty Years Conflict field.

Background[edit]

From 1618 to 1648, a chain of spiritual conflicts between Protestant and Catholic states broke out in Europe, killing an estimated 4 to eight million infantrymen and civilians. In 1642, France joined the combat towards Imperial forces, and the next 12 months, a Spanish military that includes the scary Tercios infantry complex from the Spanish Netherlands in the course of the Ardennes into northern France, with the purpose of forcing France to signal a peace treaty. When the military stopped to besiege the city of Rocroi, a French military beneath the command of the 21-year-old Duke of Enghien complex to confront them.[1]

Description[edit]

Rocroi is a two-player wargame by which one participant controls the Spanish military, and the opposite participant controls the French military.

Parts[edit]

The sport comprises:[2]

  • 22″ x 17″ paper hex grid map scaled at 175 m (190 yd) in step with hex
  • 100 die-cut counters
  • Rulebook for Thirty Years Conflict with regulations commonplace to all 4 video games
  • Rule sheet with regulations distinctive to Rocroi together with particular regulations for cavalry fees.[2]

Gameplay[edit]

Rocroi makes use of the similar “I Cross, You Cross” alternating gadget of turns initially utilized in SPI’s 1971 recreation, Napoleon at Waterloo:

  • The primary participant strikes all devices desired, and engages in fight.
  • The second one participant then has the similar alternative.

This completes one recreation flip, which represents 45 mins of recreation time.[2]

Then again, in a metamorphosis from the Napoleon at Waterloo regulations:

  • zones of keep watch over are “inflexible” however now not “sticky”: a unit transferring adjoining to an enemy unit can proceed to transport onwards with out preventing, but when the unit chooses to forestall adjoining to an enemy, fight should ensue.[2]
  • artillery can fireplace and be captured, however can’t be moved.[2]
  • Chief counters upload their score to a unit’s fight energy and will lend a hand rally disrupted devices.[2]
  • Each and every recreation specifies a variety of losses that a military should undergo sooner than “demoralization” is reached. If a military is demoralized, it can’t combat, and its motion is higher (simulating headlong retreat).[2]
  • A unit this is disrupted on account of fight can’t combat; the participant should roll a die at first of the following flip to look iof the unit can “shake off” the disruption and go back to commonplace. A pacesetter in the similar hex will give an advantage to this die roll.[3]

Newsletter historical past[edit]

After the luck of SPI’s first quadrigame, Blue & Grey, launched in Would possibly 1975, the corporate briefly produced extra quadrigames, together with Blue & Grey II, Napoleon at Conflict, Fashionable Battles, and Thirty Years Conflict, which was once printed in 1976 and integrated Nordlingen, Lützen, Freiburg, and Rocroi. The latter was once designed through Linda Mosca, with graphic design through Redmond A. Simonsen. Thirty Years Conflict debuted at #6 in SPI’s Most sensible Ten Video games checklist the month it was once printed. Rocroi was once additionally launched as a separate “folio” recreation (packaged in a cardstock folio slightly than a field), nevertheless it didn’t crack SPI’s Most sensible Ten checklist,[4] and was once now not rated extremely in SPI’s participant polls.[5]

Reception[edit]

In Factor 9 of Fireplace & Motion, Roy Schelper famous that even if traditionally the French shattered the Spanish military, “The sport, alternatively, closely favours the Spanish.” Schelper did not like the sport map, commenting, “Boring is the one phrase for the Rocroi map. All the map, apart from for some unplayable woodland hexes at the fringes, is composed of transparent terrain.” He additionally felt the sport lacked a reason why for all sides to assault, announcing, “The most efficient tactic for the French is to face at the defensive and make the Spanish assault. The Spanish, alternatively, are beneath no compulsion to assault, and the sport can simply degenerate right into a fruitless long-range artillery duel.”[2]

In his 1977 guide The Complete Information to Board Wargaming, Nick Palmer famous that Rocroi was once “in all probability the one wargame up to now designed through a lady.” He idea that “the markedly other motion and fight strengths of the devices on every facet give every facet attention-grabbing tactical issues.”[6] In his 1980 sequel, The Best possible of Board Wargaming , Palmer known as the sport a “bland tactical drawback”, and even if he idea it was once value making an attempt as a part of the Thirty Years Conflict quadrigame, he did not assume it was once value purchasing by itself, announcing it was once “now not of significant impartial hobby.”[7]

In Factor 25 of the United Kingdom wargaming mag Phoenix, Chris Bramall was once inspired through the strategic pondering vital, and wrote “it’s my trust that Rocroi is the most efficient recreation of the 4 [in the Thirty Years War quadrigame]. Admittedly it lacks stability however provided that the French participant is skilful. Certainly an skilled Spaniard will at all times beat the tyro Frenchman.”[5]

References[edit]

  1. ^ Bonney, Richard (2002). The Thirty Years’ Conflict 1618–1648. Osprey Publishing.
  2. ^ a b c d e f g h Schelper, Roy (November–December 1976). “Thirty Years Conflict”. Fireplace & Motion. No. 9.{{cite mag}}: CS1 maint: date layout (hyperlink)
  3. ^ Quarrie, Bruce (November 1976). “Information for Wargamers”. Airfix Mag. Vol. 18, no. 3. pp. 167–168.
  4. ^ “SPI Best possible Promoting Video games – 1976”. spigames.internet. Retrieved 2022-07-08.
  5. ^ a b Bramall, Chris (Would possibly–June 1980). “Thirty Years Conflict Quad”. Phoenix. No. 25. pp. 14–16.{{cite mag}}: CS1 maint: date layout (hyperlink)
  6. ^ Palmer, Nicholas (1977). The Complete Information to Board Wargaming. London: Sphere Books. p. 170.
  7. ^ Palmer, Nicholas (1980). The Best possible of Board Wargaming. London: Sphere Books. pp. 162–163.


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